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Dino Jeffrii

August 22, 2012 –
June 28, 2019
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Use [1 2 3] to toggle QUALITY.

ART = ULTRAPITCHFORK (Samuel St Germain)
CODING = PabMo

Please read the description on the opening page.

Otherwise here it is:

The following is an incomplete game. Development started in august of 2011. It was abandoned not long after due to communication difficulties and lack of time. I decided to share what was done rather than have it gathering dust on an old HD.

Arrows = Movement
Up Arrow = Jump
S KEY = Salvage Item
A KEY = Attack

This first level was about 85 percent complete. Just needed to figure out the knock-back reaction from the temple forcefield and fix a glitch or two then tweak the movement.

If someone is interested in taking over this project or helping me with it or has an idea for something new - send me a PM on here.

From PabMo.

Reviews

Not bad, it looks like the kind of game I'd like to see finished. Although, combat needs some work. It is too slow and boring. Increase the speed of the attacks and that should be fixed. Controls in general need to be smoother, it feel like there's a delay. Anyway, pretty good. It'd be nice to see finished.

<deleted> responds:

I see. Yeah increasing attack speed is quite possible. I think this is serving more as a concept at the moment. Since if I were to continue I'd reprogram it in AS3. There's a delay on the jump as he kind of winds up for it. But that could be changed too. Thanks for the review I appreciate the feedback.

Credits

Stats, Info & More

Score
3.85 / 5.00