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Dino Jeffrii

August 22, 2012 –
June 28, 2019
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Use [1 2 3] to toggle QUALITY.

ART = ULTRAPITCHFORK (Samuel St Germain)
CODING = PabMo

Please read the description on the opening page.

Otherwise here it is:

The following is an incomplete game. Development started in august of 2011. It was abandoned not long after due to communication difficulties and lack of time. I decided to share what was done rather than have it gathering dust on an old HD.

Arrows = Movement
Up Arrow = Jump
S KEY = Salvage Item
A KEY = Attack

This first level was about 85 percent complete. Just needed to figure out the knock-back reaction from the temple forcefield and fix a glitch or two then tweak the movement.

If someone is interested in taking over this project or helping me with it or has an idea for something new - send me a PM on here.

From PabMo.

Reviews

Although knowing that it is an incomplete game -- as you've been mentioning it for several times. I find the art was marvelously drawn, and that the game itself could show that a lot of hard work has been put into. I didn't find any laggs with the control, and if there are ever laggs, I'm sure lowering the quality might help in one way or two. Other than that, the keys settings are the basic keyboard settings that what most games would have done ('A' or 'S' key as attack). Overall I find this game to be quite excellent and interesting to play, hope to see the full game someday. (Btw, gotta love the dino xD so 4.5 stars/5R!)

<deleted> responds:

Aw this is great. Thanks for the review and score. Yeah you're right, people with slower computers should put the quality on low to ensure smooth processing. I'm very glad you liked it. If I ever finish this I will send a PM to let you know. Thanks for playing!

fun but the delay on jumping and attacking kinda bothers me

<deleted> responds:

Yeah this seems to be a common complaint. It's programmed so he doesn't start moving with his jump until he winds up for it. Similar idea with the attack. I thought it would be more realistic, but it wouldn't be difficult to remove the delay. Thanks for the review.

well good game but im kind of disappointed that there was one level i think you should deff finish the game seems to be really good... ill give it 2.5 stars just bc of the potential it has otherwise id give it none

<deleted> responds:

Thanks :) Yes there were several levels planned and I intended for it to be quite long. Just didn't get much of a chance to work on it before it was cancelled. I appreciate the 2.5 - it's not a full game after all so I understand. Thanks for the encouragement and leaving a review.

Agreed with legacnesferatu : Looks great, but need definitivel fix on the controls, otherwhise, it's hell to attack anyone...

<deleted> responds:

Thanks for the review. Hmm what do you think would improve the controls? Also, to dodge the guardians attack you can jump. Since he can't damage you while you're in the air. But you have to be on the ground to attack. He's open for damage as he's winding up for the overhead attack.

It loos very promising, but the controls are too laggy. I'm just saying it to be repaired in the future, so don't go sending me hate mail.

<deleted> responds:

It's ok I don't send hate mail. Just love mail. What about the controls seem laggy? There is a short animation before he starts moving with his jump. Kind of to show him winding up and putting power into it. I suppose I could tweak that so he jumps straight away. If the game itself seems laggy, try to toggle the quality by pressing 1. Any other notes would be helpful. Thanks for the review!

Credits

Stats, Info & More

Score
3.85 / 5.00