Welcome to the SNES Music Contest!
To celebrate the release of chipsynth SFC by Plogue, I am hosting a contest to see who can create the most authentic-sounding SNES music for a chance to win chipsynth SFC & more!
So, what is it? chipsynth SFC is a bit-accurate emulation of the Super Nintendo Entertainment System’s (SNES) sound chip capabilities. But that is only scratching the surface. You can find more information about it by clicking here. I remade MEGALOVANIA using chipsynth SFC if you're interested in hearing what it sounds like in action.
PRIZES
- 1st Place: chipsynth SFC, chipsynth MD, chipsynth PortaFM
- 2nd Place: chipsynth SFC + chipsynth MD
- 3rd Place: chipsynth PortaFM
Runner-ups will receive a year of honorary supporter status.
If the community would like to donate for a cash pool, let me know!
JUDGES
We reached out to these guys for their advice and overall knowledge in retro game audio. I'm pleased to announce that they're also special guest judges for this contest--we cannot thank them enough!
- David Wise – Donkey Kong Country, Yooka-Laylee
- Grant Kirkhope – Mario + Rabbids Kingdom Battle, GoldenEye 007
- Alexander Brandon – Deus Ex (original), Unreal Tournament
- Mathew Valente – Chrono Resurrection, 16-bit aficionado
RULES
1.) NO COVERS/REMIXES/PREVIOUS WORKS. We want you to create a new song! Any works that predate this contest are not eligible for consideration. Your entry must be made specifically for this contest.
2.) ONE ENTRY PER PERSON. While we do not discourage collaborations, please keep in mind that each prize tier only comes with one license. If your entry wins, it will be up to you to decide who keeps the winnings. That also means if you collaborate with someone, that counts as your entry.
3.) NO MODERN FX. The idea is to create a song that you would hear in a SNES game. Compression and EQ on the master bus are allowed but refrain from using any other modern effects on individual instruments. You are, however, allowed to use delay plugins to replicate the SNES' famous "reverb" FX (the delay time cannot deviate from a multiple of 16ms if you want to create an authentic sound). Mathew Valente explains it best in this video.
4.) INSTRUMENTALS ONLY. This is for the sake of authenticity. Vocal FX and one-shots are allowed.
5.) YOU MUST SUBMIT YOUR ENTRY ON NEWGROUNDS. While this will not apply for many of you, there will be some folks who are not already a part of the NG community wanting to participate.
While we want to make this contest approachable for everyone, entries that adhere to the limitations of the SNES will catch our attention. Here are some additional rules for those who want a challenge.
HARD MODE
1.) 8 VOICE/NOTE LIMIT. The SNES can only play 8 voices at a time. Make sure you are careful with chords as they can take 3+ voices at a time. Get creative with it!
2.) SHORT SAMPLES. David Wise sampled his Roland Alpha Juno for Donkey Kong Country. Because of the SNES' limitations, he created single-cycle loops that he interchanged in the middle of a song to fake different filter positions. That is just one example. Feel free to try out different techniques to see which one works the best for you!
YOU MUST UPLOAD YOUR ENTRY ON NEWGROUNDS BY OCTOBER 9th, 2020 TO BE CONSIDERED. We are NOT allowing any late entries, sorry!
Please use #SNESMusicContest when tagging your entry so we can easily find it.
Feel free to use this forum for discussion and questions. If you have any specific questions, my DMs are open.
Special shoutout to
- Our guest judges, who are taking time out of their busy schedule to participate in this contest.
- Plogue, for graciously providing prizes for this contest.
- @TomFulp, for being so helpful and letting me host my first contest on here!
Good luck, and have fun!
Composer | Voiceover Casting Director | Sound Designer