What are some tools game developers use when making things to keep users interested and motivated?
One I am aware of in modern games is having more hp than the misleading % bar says when at low hp.
Do you do anything like this in your games?
What are some tools game developers use when making things to keep users interested and motivated?
One I am aware of in modern games is having more hp than the misleading % bar says when at low hp.
Do you do anything like this in your games?
I just put lots of zebra jokes in my games and hope that is enough to keep people interested.