At 10/27/16 05:20 PM, Rovertarthead wrote:
This is ridiculous I have the newest creative cloud which gets their updates why haven't they ever updated the audio they need to look into that.. are you saying I'm doing a really good job of keeping the audio for an old program? And I would like to move to the new flash file for my videos but the buttons wouldn't be interactive that's the only reason holding me back because I want to make up my own buttons for people to use and interact with. I was hoping someday in the future that all the iPhones will soon be compatible for adobe flash someday the tech will advance to that stage I'm just waiting for that. But anyways yeah having my video files be interactive is the only reason why I have no QuickTime or MP4 or whatever it is files or if the QuickTime files were interactive like flash player is I would be using them. But they're not they just pause as soon as you click on the video screen no zooming in no frame by frame scrolling i'm trying to make my own playbar to that does that.
Yeah. This is where the pay off is.
So if you are creating for a mobile device or the web file size is a concern, and always a priority. Therefore the requirement is to keep the audio at a very low size. Some mobile devices still utilize mono speakers, some have stereo, but the speakers are so poor that 160kpbs is suffice for the hardware. Flash can currently develop with Air for iOS and Android.
The flash player stutters when a high amount of graphic data is thrown into it, meaning the more detail, the greater the slowdown, and hardware plays an element in playback. The Audio reflects the players ability of it's time, and is slowly being phased out due to security reasons. Chrome and Firefox, etc have made the first move which is why you have to confirm with a click to use the player. Youtube, twitch, vimeo, amazon, etc all have moved to HTML5 which is less a security risk and much lighter on the hardware/browser. Apple also refuse to support the player on mobile.
With this all in mind adobe have come to realise that Flash Player is no longer the way forward. Like the CRT to flat screen television, sometimes you have to retire an old piece of amazing tech and start fresh to deliver a better product. You can see now when you open Animate CC that the top types are HTML5 canvas, and WebGL. As flash still is designated a interactive web development program it needs to move with the times.
The positives are evident though. With the flash player being eventually forced to retire it has cause Adobe to change their focus and efforts. The realisation that they have a huge following for artists and animators, and therefore have decided to make that their core of the product. Animate CC is the beginning of a rebirth of flash. It contains new Pen, brush and Line tools for artists. New Library conversion tools with bespoke strokes. Better onion skinning, better brush usage, colour palettes, canvas rotation and much more. It's an exciting time to be a flash user, as suddenly the power of the flash animator looks to be getting that needed love.
However, with the animation tools soaring, the detail is heavier, the dimensions are larger, therefore it only makes sense for you to export animated shots to vids. To do post audio later in a much more capable working space, an editing program. That's why people don't care about the mp3 export quality, and it's never had an update, because animators want the ability to edit audio with flexibility, compare flash with Premier with the integration of Adobe Audition there's just no need for flash to continue audio development, it's just not built with that as it's focus. The animation is.