At 5/22/11 04:12 PM, PeterSatera wrote:
Flying car video was down out daft, and far from a car, its a folding plane.
Anyway, im not talking about bad animations, just because there's bad animations in FBF doesnt make that a substantial fact meaning that FBF isnt better. Bunny Kill 4 is indeed tweened, like your runner animation and exactly an illustration of how flat tweened animation forces your anim to become. The problem seems to be that you generalise animation as Flash. It's not. You need to look at Animations in general, such as short films all the way to blockbuster. No offence to tweeners, but you really cant see an animated movie which is tweened through and through on the big screen, while right now and always have had fbf films on the big screen. If tweened animation could produce fbf animation, then the big companies would have utilized this already.
You can suggest its a preference, taste is exactly what that is. But we're not talking about what you like or what I like. We're talking about Traditional versus Tweened animation and the Pros and Cons of each, and so far all I have seen that gives tweening the upper hand is that you chew out an animation 10x faster, but visually at an expense. You say they are not inferior, but you have still yet to prove why. Instead of proving a metaphor, please backup your debate with 2D tweened animation which can represent a high quality as FBF.
The flying car very well was "daft" as you say, but your missing the point. as ridiculous as it was, someone managed to take the time to make it work, effectively. Even if it didn't resemble a car in the 'traditional' sense, it was a car nonetheless and it did fly. Tweens are one and the same; just because they look diferent from traditional animation, which no doubt looks good, doesn't make them, necessarily worse. But enough hiding behind a sinisterly clever metaphor, bunnykill can hardly be considered to be flat. it may be linear but is simply isnt flat the characters twist and turn and jump and spin, and its all done very effectively. runner was admitedly flat, but flats not always a bad thing, especially in 2D animation. if you want it to look 3D, then you should use a 3D software, which is, again, Tweens. But as you said, that's a different story. my shoombot animation isnt exactly flat either, I mean, no more than Sarcos's example.
and while we're on the subject of shroombots (original topic of this thread) lets compare my tweened shroombot to sarcos's fbf shroombot. here we have the same subject, similar dynamic cinematography, admittedly the same level of general skill, and the same basic storyboard. I would even be willing to bet that we spent a similar amount of time. the only difference was that I used tweens, and he used traditional frame by frame. That, my friend is a fair comparison of style quality.
grandfaloon's 'the real legend' series, uses a healthy mix of tweens and frame by frame.
Krinkles's Madness series seems to be doing pretty well using a tween (-like?) style. even if its not strictly tweens, it's far from classic redraw frame by frame.
foster's home for imaginary friends uses a style that resembles tweening It seems to be pretty popular.
I mean, tweens arent as bad as you make them out to be. they're effective in certain applications just like fbf is.
pros to using frame by frame:
- more traditional look
- easier camera angle changes
- easier, more effective character rotation and illusion of 3D
- not confined to set shapes, more freedom of form
cons to using fbf:
- coloring is a painfully slow process
- slower in general
- difficult to alter motion once its been created
- harder to keep smooth
pros of tweens:
- expedited animation process allows more time for sound, presentation and details
- easier to keep consistant details, line dept, and proportions
- the ability to create, view and alter individual motions without having to scrap and redo large portions of animation
- adding colors is quick, and can be easily altered later
cons of tweens:
- drawing and properly positioning new mc symbols can be a pain.
- improper use can lead to a "flat sliding shapes" look. harder to create the illusion of 3D.
- tweens can be glitchy and unpredictable.
- improper (or the lack of) use of motion ease can result in stale movement
lets just end this. you say that fbf is effective, I agree. you say tweening is wholly ineffective, I disagree.
lets just leave it at that.
-offers to shake hand-