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Departure from Remorse


Author Comments

To compose a song in two weeks time.

I choose to play my strenghts (and confort) and do something BGM like with an retro, but non-specific, style in mind...

I had a good time working on this but I'd have an even better time if I wasn't such a perfectionist with escapism problems... but, alas, I'm improving, and allowing myself to be... just be.

I think this song ended up very nice!

Feels like the last stage before the final boss or something like that, very epic.

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score: 3.5/10

what I liked:

• I like the percussion and the downsampling applied on it, it's not too much that it's distracting, but still gives off the video game feel
• this groove is pretty unique and I respect that you did something different
• some cool digital effects you have going on, helps add flavor to this track

what I think could be improved on:

• the melody starting at 0:12 sounds too random to me, would've liked better voice leading
• similarly, the melody at 0:32: for example, chord tone 2 should probably pass through 3 before hitting 4, instead of leaping directly from 2 to 4 which sounds a little broken
• the syncopated groove would sound better with more "punch" (i.e. louder downbeat, more bass, more staccato, more noise, etc.). it just sounds a little plain to me, a sort of awkward feeling where I don't know if I should feel energized or calmed
• the first 2 minutes are kind of just the same energy level all throughout, and I expected more to happen (at least some variations in melody, harmony, instrumentation, etc.)
• overall, I would suggest working on crafting more fluid melodies, and adding more of a story to your work

I like the quirky percussion and ominous synths toward the beginning. The riff at :12 has a lot of movement, but the rhythm is a bit square. Meanwhile, I really like the contour and syncopations of the melody at 1:12, but the synth itself sounds a bit harsh. I also think the structure of this piece felt a bit cyclical, and could’ve used some more shape, perhaps via a more atmospheric or downtempo breakdown/bridge. Still, the sound design and mood really make the piece what it is. Overall, my main complaints are with the composition here - it needed a stronger sense of direction over time imo. Still, the mixing is also solid, and I could see this fitting in really well in a videogame. The eerie tone and catchy melodies only bolster that fact. Keep at it, Tebyricat! :)

Mixing, mastering, and balance
Structure, transitions, phrasing, and variety
Melody, tonality, harmony, and texture
Instrumentation and sound design
Emotion, atmosphere, and catchiness
Originality and uniqueness
Overall (how do the elements above interact?)
Composite score

Feels kinda like castlevania! Nice work :)

Credits & Info


3.77 / 5.00

Aug 24, 2020
6:18 PM EDT
Video Game
File Info
2.3 MB
2 min 33 sec

Licensing Terms

*Please contact me if you would like to use this in a commercial project. We can discuss the details.