SoFtBOILeD-By Your Side

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3 hours of no breaks and jamming to what I am creating, I think it turned out pretty well. Also my first attempt at drum and bass :)

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The synths at the beginning are cute, but I think the lead synth there is a little harsh-sounding. I think you could stand to dial back the reverb a bit and take another look at the equalizer for the synths. They might have a bit too much treble. While I like the texture overall here, it seems like the rhythm of the beat, especially after around :44, is a little too busy when paired with the synths. The rhythmic content is just a bit too dense overall. The piece also doesn’t really have a strong sense of progression until around the 1-minute mark, but I like the filtering work on the lead synth at 1:06. I think that watery version of the synth is actually a lot more pleasant to listen to than the staccato-y patterns earlier. The percussion solo at 1:18 is a bit overdone, and after the build-up into 1:50, the harmonic content and instrumentation of the piece seems rather different, which is a bit jarring. I’m starting to think that you need to consolidate some of your compositional ideas in this piece and focus on 2-3 main ideas, with more emphasis on creating variety with phrasing, automation, and the like instead of adding and subtracting a lot of instruments all the time. That said, the glitchy percussion and bright synths at 1:50 sound really cool in isolation, and I would’ve liked to see you do more to develop those themes rather than reset the piece again at 2:35. The part at 2:47 sounded like a pretty pleasant breakdown, even though the texture was pretty thin. It also dragged on for a bit too long imo, and at 3:30 it seems like you’re taking the piece in yet another unexpected direction. All of a sudden, it’s very atmospheric, yet the lead synths are very repetitive and the transition at 4:02 seems a little generic. Overall, there are a lot of good ideas here, but I think you need to make the arrangement less choppy with some more gradual transitions and connectivity in the harmonic content across sections. Mixing-wise, the piece is pretty solid, but I think you need some tighter equalization on some of the harsher-sounding instruments, and the drums aren’t quite punchy enough at some of the busier sections. Overall, I like the atmosphere, harmonic content, drums, and mood, but the texture can be a little too thin, the transitions need to be smoother and more gradual, and the composition can be choppy and repetitive. There’s a lot of potential here, though. I’d encourage you to keep working on this piece. Keep at it, SoFtBOILeD! :)

Mixing, mastering, and balance
Structure, transitions, phrasing, and variety
Melody, tonality, harmony, and texture
Instrumentation and sound design
Emotion, atmosphere, and catchiness
Originality and uniqueness
Overall (how do the elements above interact?)
Composite score

I like these drops and the part at 3:29 .
Personally, I like this track BUT I think there are defects
There's a problem of rythm in the first part, When you use a delay, make sure you have adjusted the tempo sync.
In the drop, there are not enough low frequencies, you should have added a sub.
The qualities are that DRUMS, THERE ARE SO INCREDIBLE.
The chords are pretty cool! (and untypical)
You must continue in this way (but with a better mix) and you will be able to produce really cool songs!

And, fuck stall and chansey(and soft boiled) ... sorry ...

SoFtBOILeD responds:

Thanks for the feedback, I try to get as much feedback as I can to try to inprove them for later projects. I won't lie and say that I did feel, after uploading it, that the melody with the beginning to the beginning of the "cool down" was off.

Also I am not offended by the Chansey shenanigans, I struggle with Chansey when literally all of my physical attackers and stall mons are just DEAD.

Thanks again for providing me with the reasoning for your rating!

Credits & Info


Waiting for 2 more votes

Jul 13, 2019
9:07 AM EDT
Drum N Bass
File Info
12.5 MB
5 min 29 sec

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