Pleasant melodies, got a good classic chill vibe and warm synths. Do not like the percussion.
For how soft and flowy the general tone is, the drums come off very dry and static. (Stasis, though… hmm…) They sound like they're falling right on and staying inside their own grid cells, trailing off from sharp attacks, unchanging between instances. They come off more under-designed than stylistically rigid.
Suggestions for a dynamic sound:
• Reduced velocity and/or a lowpass on off-beat kicks
• Subliminally-subtle timing offsets
• Adjustments to individual hits' AHDSR
• Pitch/timbre variations
^ Manual tweaks or RNG, whatever works.
If the dry, mechanical sound is what you desire, I'd suggest emphasizing that by docking those tails to make them as square as the attacks.
The piano might benefit from the same sorts of tricks that would make the drums sound dynamic, though its bold electronic tone has a certain charm that harkens back to... well, the music of old Flash games on NG. :V
The tick with bitcrushed reverb is sharp, noisy, and attention-grabbing in a way that demands more reservation and regularity than layering it with other perc hits for several consecutive beats. Also sounds strange to me whenever it stands alone, seemingly interrupting the rest of the perc.
Impacts like the one at 1:05 feel rather average, lacking in statement. Power them up with more booming low end and longer, rumblier bodies, or give them distance with delays and filtering.
There's plenty of space in here for additional elements, be they small, one-off ornaments, or thicker padding. Though, while I personally like to hear a lot of embellishments, overcomplicated soundscapes aren't everyone's cup of tea.
Hope this is helpful! Keep practicing new techniques, you've got a decent foundation here.