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[GameJam] - Level 2: "Stache Malone"

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Hey Newgrounds! Someone mentioned you during a Gamejam I attended, so I decided to put up the songs I made for the jam.

If you find any of the 3 I made worthy of placing into your life, please do so with care. I didn't really expect much from any of these songs since I had a very limited amount of time to work and just needed something to prove I wasn't useless at the jam. Also: In the game only the Metal version plays, OR the Techno version plays, not at the same time. Buuuut I don't want to make 9 posts for 3 songs xD
(Plus I like them together)
We came in like 8th place out of 12. We did win "Best Narrative" and "Best Humor".
But honestly, even after the first few hours passed I knew deep down our team didn't stand a chance. We had too many people and not enough direction. Plus our game plays like shit.
There are actually a lot of reasons why we sucked but I'll keep those to myself and take my wooden medal home.
If you want to play the game you can check it out here: http://stubob.itch.io/sphinkta-method
But just fyi, it's a .zip file since we were using Unity so you can't just play it in your browser. I apologize if that kills it for you. If it makes it any better, you play as Dr. Sphinkta of St. Balls Mental Institution.

This is probably my favorite I wrote for our game. It's for a Narcissistic dude name "Stache Malone". On Stache's level, all the enemy models were going to be replaced by Stache models to drive in the point of him being profoundly self-centered. However, our programmers (read: basically just one since we had three but one would help the other who needed it and the guy who did all the work basically isolated himself from everyone else to do the job) didn't have the time to put any enemies in the game except for on the last level.

But what am I complaining about, all I did was write the damn music.


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Credits & Info


4.56 / 5.00

Oct 12, 2015
1:53 PM EDT
Video Game
File Info
2.2 MB
1 min 12 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.