One of the better variations of the modern ostinato-driven block-chord driven "sound" I've heard on the site. The mix is good, with solid dynamic programming - the drop off at 01:11 is particularly well-handled. Points for not using percs to cover up poor orchestrations. The inspirations are obvious as you note in your description, and I could see this sitting comfortably in a game.
I appreciate you taking the time to give such well-thought-out feedback. I generally try to shy away from the "ostinato-driven, block-chord sound" that you note is present in a LOT of modern film work, precisely because I think it's over-used, and often a crutch for poor orchestration skills.
This particular track just came to me that way, and rather than fight it, I decided to go with it to see what it produced. It won't be my norm, but it was a constructive and fun exercise to work through,
Please contact me if you would like to use this in a project. We can discuss the details.