Nice reverbs, especially that they aren't FMP'd but wide stereo width.
I think the bass drum and subbass could use a bit of low EQing, especially the bass drum. Its a deep bass by what I hear, and there is a little fighting for them. (I could feel a bit of pumping, actually).
The toms and claps are nice, but really quiet/subtle. Same with hats/rides. I think the drum buss might benefit from some parallel compression to bring the percussion out while retaining the musical dynamics.
Not sure if it's sofysynth or what, but there is some clicks and pops. I'd try dithering to eliminate those, but it could be artifacts of compression as well. If there are comp'd tracks, fiddle with the attack and release of the trouble track; too quick, especially on the release, can cause low freq distortion. If they're gated, mess with the hold/release, as a quickly opening and closing gate can cause chattering too.