So I've made sure to have a good few listens trough on my monitoring speakers nice and loud before reviewing.
This kind of piece works really nicely as a concentration aid, it even goes well when playing a RTS like Starcraft, AoE, Civ etc. The variety of synthesized patches and instrumentation playing during the track is refreshing to hear as it takes on a psychedelic quality from start to finish.
The glitched samples in the presented style from 2:10 onwards are the kind I think would only work for this kind of track. Strange on their own but with the Acoustic kit along with the gated and reverb-driven gate slowly chopping away over it, it works. Bravo, I'd find it pretty difficult to achieve such a thing myself haha. I must compliment you on your FX work as well. Nothing is overly saturated in Distortion, Reverb or Delay. The job is done pretty subtly and adds a higher caliber of quality to the piece.
The structuring of the track is fine. Nothing mind-blowing but it works. Not much else to say here, I can't really offer any advice in this department. Really the only thing I would change would be to make the end fade or complete out instead of cutting off so abruptly.
My major complaint about this track is that it isn't bright-sounding enough EQ-wise for it to sound comfortable to listen to for long periods of time, especially towards the last quarter of the track. Where has most of your high end dissapeared to? I've also found the bass to spike higher at random intervals during the track and cause some strange resonance to project out.
Overall I think you done a pretty admirable job on it and I think you easily have the potential to make something even better if you spend some time consistently cleaning up the track and mastering abit better in the future!