i love the rylistic sounds of this and the melodys i feel like i could add alot to this such as piano and more of a flow but this songs prob othe best of urs ive gone threw :p
if u send the flp i can see whats wrong :p
This was tricky to render properly. FL kept flipping the fuck out at the formula controller strobing things too quickly or something, and it'd all overflow in the middle of the song or something and 100% my cpu with a single impulse going. No idea why.
So here's a song that should not be :D Sin(a*cos(Songtime))+cos(b*sin(Songtime))-c
i love the rylistic sounds of this and the melodys i feel like i could add alot to this such as piano and more of a flow but this songs prob othe best of urs ive gone threw :p
if u send the flp i can see whats wrong :p
I'm guessing it's just a matter of the equation denormaling it all - 'c' in that equation is the output of the formula itself, so as Songtime increases, it drags through states where the output (three bands in a parametric eq, the first subharmonic in one of the synths, the X parameter of a tweaked Melodic Bandpass Love Philter preset, not to mention all the peak controllers on associated channels being pushed around from the output of these and all of their linked parameters) reaches some sort of unity/feedback state. I think I ended up fixing it by rendering at a slightly lower PPQ. Regardless, it's out of FL sounding the way that I want - with maybe slightly more jagged modulation, but it's a lot easier than the hell I'd have to go through in putting all of this into a Patcher and going full-on debug mode with the formula.
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