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Sword of Destiny

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Author Comments

A legendary sword stuck in stone, capable of great power...

This song was written back in October 2020 for a musical event and collaboration album with SkullyHop, where we each wrote 5 songs with one collaboration track at the end. I was heavily inspired by soundtracks from games like The Legend of Zelda, along with the "latin" musical style. Enjoy!

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I like the airy percussion at the beginning and the quirky orchestral samples. Some of the instruments could’ve sounded a tad more authentic here, especially the strings, but I think a bigger problem is the mixing. The texture sounds pretty muddy and indistinct throughout, and the percussion easily gets buried when there are several other instruments playing at once. I’d suggest toning down the reverb and using some more equalizers to remove the lower-pitched frequencies from some of the non-bass instruments. From there, you could also add some compressors to the percussion to make it pop through the mix more. Compositionally, the piece is solid, although the melodies feel like they could be a bit more dynamic at times. I also would’ve liked to hear more variety later on in the piece. That said, the sound design is cute, and the mood sounds triumphant and adventuresome, which is nice. The modulation at 1:48 also helps keep me engaged later on in the piece. Overall, solid work, NnolokK! Just needs some more attention to detail on the production, and you’re well on your way to an 8-range piece. :)

Mixing, mastering, and balance
Structure, transitions, phrasing, and variety
Melody, tonality, harmony, and texture
Instrumentation and sound design
Emotion, atmosphere, and catchiness
Originality and uniqueness
Overall (how do the elements above interact?)
Composite score

NnolokK responds:

Thank you for the critique. =)

really enjoy the atmosphere in this! the way you mixed synth elements with cinematic instruments is really clever, and while some of the sampled instruments are not the best quality the orchestration leans into the strength of each very nicely. the kinda distorted reedy synth that plays throughout (first at 0:24) is cool but is just a bit too harsh, i think it just needs a nice warm lowpass filter before the reverb. would be good to get a transitional chord and melodic variation into the key change at the end just to pump up that final climax. and then don't fade the climax out halfway before it's finished - unless you're a dominatrix. i would, however, fade out the delay on the tinkly instrument at the end so that the last note is clear and resolute, without the preceding passage echoing on after it. great work overall though!

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

NnolokK responds:

Thank you for the honest critique. I will keep what you said in mind if I choose to write in this style of music again in the future. =)

Credits & Info


4.15 / 5.00

Jul 29, 2021
9:46 AM EDT
Video Game
File Info
3.8 MB
2 min 48 sec
  • Garage Band

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