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Fading Hope


Author Comments

This is a song I made for a game. Please tell me your thoughts on it/ what I can improve on. I do not yet know when this track should play so if you could give me ideas that would be really helpful.

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I like the pulsing bass arpeggios and the drums at the beginning. The string samples sound pretty fake, and it throws me off a bit when the beat suddenly cuts off at :41. The more melodic riff at :48 was a nice touch, and I really commend you for having such a creative and dynamic drum part throughout. Compositionally, there’s a lot to like with the piece too. You have a good sense of harmony and progression, and despite a lot of stop-start transitions, the piece flows pretty smoothly throughout. The one major problem I have with the piece is with the sound design. Frankly, the orchestral elements of the piece are very inauthentic, to the extent that you’re probably better off replacing them with instruments that are meant to sound synthetic. My favorite element of the sound design is by far the drums. I also noticed that the mix is a bit dry. I can hear all of the instruments clearly throughout, but I think it would be great if the soaring string riffs or graceful melodies had more reverb or other effects that made the atmosphere sound richer. The ending of the piece is also very sudden. All of that said, the composition really keeps this piece afloat. It’s simultaneously very catchy and melodically beautiful. You’re selling the emotion really well throughout, and the piece feels both well-varied and cohesive, which is something that’s hard to pull off in a piece where the underlying harmonies don’t shift too much. Overall, solid work here, Derp604. But please, find some better string samples! :)

Mixing, mastering, and balance
Structure, transitions, phrasing, and variety
Melody, tonality, harmony, and texture
Instrumentation and sound design
Emotion, atmosphere, and catchiness
Originality and uniqueness
Overall (how do the elements above interact?)
Composite score

derp604 responds:

Thank you so much for this review, this helps a lot.

there are some really nice musical ideas in this, i actually quite like the psytrance kickbass + orchestral combo. all the string parts are too loud and are fighting to be in the same space in the mix. a lot of the melodies meander about aimlessly and have variation for variation's sake, and for me this makes the piece unmemorable and sometimes annoying. i think for game music you want to be more consistent in the melodies but also the structure, and at the moment parts seem to drop in and out randomly without warning a lot. you can implement little sweeps, drum fills, or aother transitional elements like at 0:46 without necessarily leading into a drop or even a new section. solid effort overall.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

derp604 responds:

Thanks for the feedback, this was my second ever finished song so hopefully I improve from this

YASSSS 10/10😩😩♥️

Credits & Info


4.06 / 5.00

Jun 29, 2021
6:51 PM EDT
Video Game
File Info
5.9 MB
4 min 17 sec
Misc. Kit
  • BandLab

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

You must give credit to the artist.
You may not use this work for commercial purposes. *
No Derivative Works:
You may not alter, transform, or build upon this work.

*Please contact me if you would like to use this in a commercial project. We can discuss the details.