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AIM - Bus Stop

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Author Comments

I have heard of this Art-Inspired Music contest since April, and I wanted to compete, but I was procrastinating for some reason, until now... This is my entry for the contest, and I have done this kind of thing before, so I didn't think that it was going to be hard.


The Chosen Art Submission:


I hope you like it!


Stay happy, stay home, and stay hale! :D


iu_332632_7413402.png


Finally, I won another frontpage award! Thank you, everybody! :D

Log in / sign up to vote & review!

super great song very cool 🔥 also can i use this fror my game? (you will credit 101%!)

Vista-Sound13 responds:

You may absolutely use my "Bus Stop" for your game. I appreciate your input! :D

A pleasant piece indeed with some nice quality and as it plays through its really nice good sound

~X~

Vista-Sound13 responds:

That's me in a nutshell lol!
Thank you, X. :)

Can wee talk about the fact that half ur song are frontpaged,this show how much talent u have
But seriously,how do u get that Many wtf

Vista-Sound13 responds:

I do notice that fact, and I'm very grateful for it.

And if you're really wondering how I do it frequently, I usually set a goal when I start a track which is to be worthy of the home page, or at least not unpleasant to the ears.

Thanks for letting hear this, pal. :)

First piece i hear from you and its a total banger! Are your songs allowed in geomtry dash or not? Regardless of it, i love it. You earned yourself a new follow! The flow is just so good its a very pleasant listen and i love the way it keeps the same pace the whole way through.

Vista-Sound13 responds:

Welcome to the Vista Band, buddy! :D

I'm glad you decided to have a listen to my work, and I really appreciate it. I also appreciate the thoughtful input into it.

And to answer your question, My music is allowed for API use, so you can use them for GD. :)

As far as the orchestration goes, I love the contrast in sound between the piano and the bassline. Making a groovy piece was a good choice for connecting with the art, and I enjoyed watching the animation and seeing if the drum beats were matching up with the person's leg kicking out. The bass is pretty interesting, generally holding out its notes until the end of a measure before slipping to the higher notes, which could also be related back to the person in the artwork kicking out.

While this piece has all the components for making a good groove, ultimately I had trouble hearing this piece as actually being groovy. The arrangement, composition and sound design are a good setup, but for me, the execution misses the mark.

After listening through this several times, I think there are two things that stand out to me why I feel this way. One has to do with the production, perhaps even the texture. There are parts where the instruments are supposed to pull out and the drums roll back in, like at 1:08 (slightly), but most significantly, back at 0:23. It feels like there's a ton of reverb that is still tailing out as the instruments pull back, and that ends up muddling the drum rolls and making the roll not as effective.

The other drawback, I believe, has to do with the composition and structure. Part of what makes a piece groovy is knowing when to develop off the groove versus when to change it up and go for different ideas. The changes this piece goes through, at least for me, often felt too abrupt and because nothing really lingers, I don't get to familiarize myself with the grooves and it feels as though the ideas are just zooming past. Perhaps that was the intention, to make it seem like there are vehicles moving past the character in the art as they are waiting for the bus to arrive, but it also doesn't make for a memorable piece.

Overall, I think this entry had a lot of interesting and nice components to it, from the combination of instruments (piano + synths = satisfying). I love the way the piano gets heavily volume oscillated at 1:10 - it's hard to apply effects to piano without coming across as tacky, but this piece pulls it off effortlessly. With more attention to the balancing (when to repeat, when to move on/when to stop, when to go faster, etc.), it would make for an excellently catchy track.

Credits & Info

Listens
6,657
Faves:
50
Downloads
248
Votes
82
Score
4.56 / 5.00

Uploaded
Jun 16, 2021
11:01 PM EDT
Genre
Jazz
File Info
Song
7.8 MB
3 min 25 sec

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes. *
No Derivative Works:
You may not alter, transform, or build upon this work.

*You may not use this work without making specific arrangements with the artist UNLESS your work is a web-based game or animation, in which case you may use this freely.

** Contains third-party samples.
Excercise caution when using it, refer to author comments / contact the author for details.