IT'S COMING AT ME
IT'S COMING AT ME
Okay, yeah, those are some SHARP textures. Too bad it's not game-ready (depending on the target platform, she should have only a single 2K-8K texture, as opposed to 16 separate 1K textures), but for animation (and if your computer can handle this), this workflow seems ideal!
to be fair, this could be optimised to fit on either oke 8k texture or use fewer textures in geeneral by using all rgba channels as masks (in this case i could've reduced the total texture count to like 4-5 maybe) and i think it is possible to make it game ready too, but thats a whole another thing lol