Grand! Now I wonder what a Game Boy classic render would look like..
Ever wondered what a GBC port of Chrono Trigger could look like? Well I did so here it is!
I've done some Gameboy Style fan art in the past so I thought I'd try my hand at some GBC art for a change.
What I didn't realize is that the Gameboy Color has some really interesting specificity in term of how it's colours work. Rather than having set pallets it allows the GBC to render 8 pallets of 4 colours per screen for the background, with each tile being able to use a single pallet, and the characters also have up to 8 pallets per screen, however one of the colours for each pallet is the transparency, leaving characters with really only 3 colours per tile. There's more stuff involving the overlays and other layers but that's the basic gist of it from the research I did. So to get an accurate look I had to create individual tiles and pallets for the backgrounds and characters, which was much more tedious than I had anticipated, but it was also a really fun learning experience in terms of how the GBC handled graphics.
Anyways, I'm certain it's not 100% accurate, I imagine I might have used some colours the GBC actually can't output and there may be some other rules I don't quite understand that I've broken but I think I got pretty close!
Grand! Now I wonder what a Game Boy classic render would look like..
This indeed screams gba and it looks official!
Thanks! I tried really hard to stick to the style as close as possible and not to make more assets than I needed, since I feel like saving space would be a big concern if they would port a SNES game to GBC.
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