I appreciate the detail you put into every aspect of this piece. The glowing outlines behind the two KH characters help make their poses more easily readable considering the background is quite dark and could have blended in with their cloaks otherwise. Detail is a great expression of dedication to a piece, but I feel that in an action scene, where you choose to put detail can help guide a viewers eyes through the canvas. The weapon swing trails look nice and are accurate to how they appear in game but it's a bit distracting and makes the center of the image look too busy. Again I understand it's an action scene so it should be busy but I would recommend in a future work is to consider playing with blur to help define focal points of your work, such as possibly the characters themselves, points of impact, important scenery. I'm a bit rusty at this reviewing stuff so hopefully there is something you can use from what I wrote.