Madeline was the first project I tackled in Blender after having worked in 3ds Max for years. Even though I'd say it was a strong start, she definitely needed an update.
Madeline Remastered contains all the knowledge I've acquired over the past 3 years and a little more. More polygons, new textures, better proportions, more rig control, and lastly, a glow-up for the head.
Blender rig available to my $6 supporters on Patreon or Ko-fi.
You are free to copy, distribute and transmit this work under the following conditions: