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shinobi bot

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my favorite of 2 entrys for robot day 2010, added to the design of the original art I drew this on paper first then art program to touch it up, and I really like how the planets came out. its on a planet in the far future


I doubt it but if any one wants to use this please ask this first.

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Its not bad.

Its nothing amazing but its able to get by. The buildings need to be either removed from the picture or they will need a lot more detail if you want to keep them in the picture. It lacks shading but I kind of like it that way. Makes it sort of stand out. However the shadow of the robot, while maintaining the basic shape of the body, looks a little too clumpy and starts looking more like a shadow of weepinbell from pokemon! I also disliked how the cape thing has rips in it, while its shadow looks nothing like that. I know it must have been hard drawing that, but you can't get lazy and make the shadow note the same shape. Now there are somethings I like about it, like the colors on the robot and its shape and physique. Now even though it looks kind of silly with a mouth, I really like how the head is, with things protruding from the head, making it look more mecha than just "a robot". I really like how the limbs look like they are all seperate pieces that fit all together. I know already mentioned how I like the colors, but I really do like them! Its able to keep it simple with the variety while at the same time making it stick out on its own. When ever I look at that planet in the top left, I suddenly think of Unicron from Transformers! ( I know that was off topic, but it really does!) One last thing I want to mention is that as soon as I saw the cape thing, I immediatley thought of Trigun, which is something that you seem to take a fancy to. Well I hope this was helpful and if not, then why did I even bother typing this long?! Good luck with your artistic skills and have a good day.

DragoonElite responds:

although I do agree on the shadow part you have to take in the factor that shadows do not always retain the shape of the object, they distort, expand widen or even seem blurry and although it seems to just stand out the scarf is meant to be blowing in the wind which would give the shadow a blurry single line similar to what youd see with a torn piece a cloth wraped around a pole or somthing. for it to retain its curves and sharp cuts it have to stand still and even then it be blurred because the fabric would look like one part.

as for the buildings I do agree, I was hoping to make the further buidlings a darker color almost as if you barely see them and slightly get lighter as I get closer. but sadly the paint program I was using had some odd error every time I try to fill in textured portion of the buildings with a darker gray :/ still cant figure out whats wrong with it. but eh decided to post it as is wont really regret it :P

Nice texture

Looks like you added a nice variety of textures in your piece, I like that and I think it works well. I really like the design of your robot and his gun is freakin sweet! The only thing I thought needed a little bit of improving were the buildings. Something about the way they are arranged gives off a little too crowded feeling. I know it's supposed to feel crowded since it's a city but it seems a little goofy. But that's just me being nitpicky. Good work though! Also, I love that epic feel it gives off too.

DragoonElite responds:

well the idea is that the city of this planet is the slum section the pipes are the sewer/chemicals going through the buildings, like youd have one go right through your room and the government is so corrupt on the planet that they would rather have you die from radiation then work on the problems. They tryed to kill off the son of a wealthy man who was working to make the area better but all they did was create a hero, his body gone but his mind intact he now is placed into the new body of this robot. and yeah cliche story but its the idea behind him, and i love revolvers dont know why lol.

Credits & Info

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Uploaded
Jun 9, 2010
8:11 PM EDT
Category
Illustration

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