First render of the year then
I got this scene modeled while making the map for the game I'm currently making. Instead of making the usual sewer, I decided to make something more interesting by making the place bigger and adding more elements. The sewer-ish visual aspect is still there, but regarding the game, I plan to do something more dynamic that doesn't just rely on walking through corridor after corridor.
I also tried to decorate the place more, and it seems that pipes immediately make the place feel "decorated", in a way. Without the pipes and stuff, the render felt kinda empty. I played some horror games with similar sections and looked at some photos I had of a garbage disposal building I went to a while ago, and this helped me a lot when making the render.
(All the materials and textures were made by me using Blender and Gimp)
You are free to copy, distribute and transmit this work under the following conditions: