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Continuous decay

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First render of the year then

I got this scene modeled while making the map for the game I'm currently making. Instead of making the usual sewer, I decided to make something more interesting by making the place bigger and adding more elements. The sewer-ish visual aspect is still there, but regarding the game, I plan to do something more dynamic that doesn't just rely on walking through corridor after corridor.

I also tried to decorate the place more, and it seems that pipes immediately make the place feel "decorated", in a way. Without the pipes and stuff, the render felt kinda empty. I played some horror games with similar sections and looked at some photos I had of a garbage disposal building I went to a while ago, and this helped me a lot when making the render.


(All the materials and textures were made by me using Blender and Gimp)

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Artist
Views
46
Score
Waiting for 5 more votes

Uploaded
Jan 5, 2023
6:01 PM EST
Category
3D Art

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