Dreamin, don't give it up Buggy.
Wait that's not how it goes...
Just a practice piece using everyone's fav clown as my model. I'll keep making these, as I enjoyed it a lot and I want to get to a point with portraits where they come naturally instead of always being a struggle. My guess is I would love to do the same with: Kidd, Zoro, Chopper, Marco, Boa Hancock, Smoker, Crocodile, and maaaany more. I've been reading One Piece for half my lifetime, so every time I do something wanpi related it gets me back to that 12yo kid who didn't read Bleach or Naruto, just One Piece.
In case anyone interested, what I want to improve in the future is readability, consistency, and believability/realistic feel. These can be helped by using reference, but also I want to see how much I can figure out first and how much I can stylize while maintaining the feeling of reality. Stuff like what 6MV does with their DEGENESIS works is somewhat close to what I'm looking for, but not quite. As I said, it's gonna take a lot of exploration, and I find portraits to be a great catalyst for that kind of experimentation.
Cheers! and as always....
~YAYO YAYOOOOOOOOOOOO~
(awesome pixel gorilla by BigBossErndog)
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Dreamin, don't give it up Buggy.
Wait that's not how it goes...
A clown pirate... now that's something you don't see every day. Good work; I could spend all night looking at all the different brush strokes, and how they come together. I know this is digital, but I assume you have used synthetic paint tools. How do you cram so much detail in this smaller resolution, or did you downscale the picture before uploading?
First off, thank you! That's very nice of you to say :)
Buggy is from One Piece, where there is a bearman pirate and an elephant-shaped sword and a dog-shaped gun, so he is quite the normal guy.
In terms of the brush work, it was all done at the same resolution I uploaded it, since it was a study piece and I prefer to keep those low-res (to avoid detailing too much). The brushwork was one of the focuses of the study, but I mostly used 2 brushes + a smudge brush:
-A standard round where I messed with opacity or density (similar to flow in Photoshop)
-A very basic "bristle" brush I made
-A smudge version of the "bristle" brush
In some parts I added strokes of a dotted brush to break edges with something more than blending.
It is SUPER IMPORTANT to stroke along the surface you are painting, as that gives a more convincing look and doesn't confuse the eye regarding volumes (or at least reduces confusion).
The other thing I did was trying to have contour areas delimited by a saturated stroke where it was necessary to provide a more natural look to them, instead of a hard-surface razor sharp edge.
Hopefully this helped a bit. Shoot me a DM if you have further questions!
Thank you again c:
Awesome Work
Idk much about one piece but what a fancy brushwork, dude.
ty!
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