When I was planning for a big project, I realised an easy way to be able to cross reference and compare different shaders was to create a showcase of sorts to use for future projects and be able to go back and check Shaders' settings.
Originally made in Blender 3.3
(re)rendered in Blender 4.3.2
1st render unlabeled at 500 samples,
2nd render with added numbers for info below
Given how various creators would use different setups in terms of world settings, etc and some might use Eevee instead, I used Cycles.
1. KennyPhases; Chrome Shader/Material in Blender
2. RaiarShi Aachariee; Perfect Chrome Ball
3. Kavuma 3D; Chrome Shader in Blender
4. ARK's Empire; How to make a chrome or Silver material in Blender 2.82
5. Nazarly Dudnik; Color Chrome Material in Blender 3.2
6. toericht; Chrome/Metal Material - Blender Tutorial
7. toericht; Iridescent Materials in Blender
8. MIJAIL CALLER; How to make an Iridescent Texture in Blender
9. elvogto; Crispy Chrome Material
10. REPIX MEDIA; Brushed Metal (Chrome)
11. Erik Hillinger 3D; How to create a realistic chrome shader in Blender
12. Blender Made Easy; Creating Realistic Procedural Brushed Metal
13. Ducky 3D; Procedural Dented Metal Shader
14. Ducky 3D; Weathered Gold
15. Kaizen Tutorials; Realistic Metal Material
16. 5 minutes Blender; Create Realistic Steel
17. Ducky 3D; rust
18. Various Artz; Bronze
19. Various Artz; Metal Material
20. Ryan King Art; Scratched Metal
21. Ryan King Art; Gold Nugget
22. Ryan King Art; Dirty Metal
23. smeaf; Prodecural Metal Material
24. just 3D Things; Procedural Copper
25. Ryan King Art; Copper
26. chris P; Copper Material
27. blenderbitesize; Distressed Copper
28. tutsbykai; Easy Rust/Copper
29. sam bowman; Procedural Copper
30. sam bowman; Chrome
31. Ducky 3D; Lava
32. Ducky 3D, same one used in original Cube - 1 project
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