Here’s another playable character for the fighting game I’m working on. The Armed Ruthless Matchmaking Springbot, or Springbot for short, is an AI created specifically for fighting in the club all these battles take place in. Originally thought to be designed to calmly catch opponents off guard by using those arms to attack them from a distance, Springbot took everyone by surprise when he came out the gate swinging his fists around violently with an extremely arrogant demeanor. He has the ability to not only stretch his arms incredibly far, but to also transform his hands into any weapon he can imagine. He seems to be able to handle himself remarkably well with his long arms and his massive ego, which makes people think he was created this way instead of becoming corrupt unintentionally and losing control. To this day, no one truly knows, but regardless, Springbot does not know, or care for any boundaries, only for himself. Gameplay wise he thrives off of playing aggressively, having the power and range to back that play style, however he’s prone to being left open to being punished due to his lag and scarce stamina.
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