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Reviews for "Y.O.F.F."

You want to know what the tutorial needs?
SAFETY RAILS.
I fell off the sides so many times trying to learn how the various mechanics worked. Because your signs are slightly left or right of the central sprint path - and if you hold down W you run right past them, well, they're hard as hell to back up and see - especially if you fall off, since the normal "strafe" buttons, aren't for strafing. Let's not forget the signs that you will encounter when the game has you at full meter, going as fast as you can, is your instinct to stop and carefully orient yourself to read every sign?

The "jump on magma walls" section, for instance, You have that over a pit, but if you fail one of those jumps, there isn't a way back to reset yourself and try again without falling off the side and restarting the whole level. I tried running back and forth a bit to fill my meter so i could use the "D" super jump, but that just ended with me falling off the sides.

I'm down for a fast action platformer with novel controls, but if i can't have time to learn / practice these controls in a safe environment, then the game needs some adjustment.

Frosty responds:

I agree with the rails in some areas. But you can just build up speed and jump back up using the jump in the tutorial earlier, or even around the side of it.

its obviously youre on fucking fire but also why do i just spin while playing

I think this kind of game would work better with a third-person camera.

Está bien la mecánicas y gráficas pero le hace falta optimización (Mi pc está que arde :V)

idea is good control is bad

Frosty responds:

You're on fire forever