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Reviews for "Ice And Fire Tower Defence"

pretty cool tower defence man keep up the good work

octopus58 responds:

Thank you very much!

Its not allowing me to level up even on easy mode. impossible to win

edit: ok thanks that helped the issue

octopus58 responds:

Since I'm not sure what exactly is happening on your end, I can suggest a few things:
- Keep track of the XP counter at the top of your screen, when it reaches a certain value (you can access the upgrade menu to see what you need, but the XP levels needed for upgrading are 3000 -> 7000 -> 9000 -> 17500 -> 30000 I believe) you can level up!
- Try to space out your soldiers, sending them all in at once can get them all defeated faster and leave you vulnerable
- Try to utilize the summons when you reach a certain fill of the yellow "S" meter! They are very helpful

If you have a specific problem I can try explaining better, but I hope this helps!

Try focusing more on the GUI, and try to make to game more intuitive. I had no ideia of what was going on because there was no difference between the troops.
What is happening should be clear to the player, the characteristics of everuthing should be more clear, as well (like gun damage, call effect and troop health, for example).
You have fun ideas. Just have to make them more player friendly.
Good luck ;)

Hmm, I think the game is rather cute and I'm always down for a fun tower defense auto-battler game, but I had a really rough time with this as it just felt very confusing and mindless.

I really wanted to engage in a tactical fight with the enemy, but the game just moves too fast and doesn't give enough feedback or information to give me something to go on. It would've been so helpful if there were tooltips where I could learn unit attributes like their role, strength and weaknesses, and it'd also be helpful if I could see how well my troop attacks are doing, such as with damage number pop-ups or health bars, as it all gets lost when they stack up into a chaos of combat where I can't tell if they're attacking or getting damaged, winning or losing.

Because of all that, and the way that resources seemed to keep growing faster than I could spend them, the gameplay just devolved into spamming, with both teams pretty much equalizing in the center and making no progress. I tried to experiment myself to find out unit properties, but it all just gets lost in the chaos due to a lack of feedback.

Perhaps I'm just missing what the ideal strategy is, but I don't think the game is doing well enough at giving me enough information/hints to find it. Still, I think you're on the right track, and the UI and all that was decently put together.

octopus58 responds:

Hello, thanks for checking out the game! I understand it might be a bit intimidating because of the speed, I purposely went more for a think fast and adapt design. There is a wiki article if you are interested describing unit attributes, types, hints, etc but I understand that it not being accessible straight from the game can be a little frustrating. I've seen people adapt a few strategies, and I linked a somewhat simple one in the description as a video, but I do see some people struggle a little with finding an efficient strategy (especially with spacing out troops). I do appreciate the feedback though, it feels good to know all the different thoughts and ideas. Thank you again!

There should be more in-game info. Say something like "level 5 base required to hire this unit". Make it clear you can only buy one of each weapon. You shouldn't have to rely on a wiki.