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Reviews for "RECURSION"

am i being indoctrinated into a cult or smth

dont spam up and down and look at the wall, but yeah, pretty neat game idea

Pretty neat puzzle game! The concept is nice and gets iterated upon with lots of different obstacles, the presentation and warpy music have a sort of goofy yet mysterious charm to it, it's got some nice quality-of-life like forgiving hitbox collision, and so on: it's a solid short and sweet game that hooks you in effectively, so well done overall!

If I were to have any feedback:

*Some of the puzzle advancements and level design felt kind of silly. For example, the aspect of the finish line heart changing to have color outlines felt like a dumb trap 'gotcha' mechanic. Having to move through the long pipes by transitioning from one direction to another was also a bit awkward. In general, I felt like the middle portion of the game had some weird overly complex levels, then suddenly the final few levels had more straightforward and easier levels that I enjoyed involving the moving color-swapping balls: maybe the order could be rearranged for a better difficulty curve?

*It seems like you can exploit the game by moving diagonally? It requires some precision on your inputs as if you aren't exact it will switch the color, but if you make sure to press two directions at the same time, you can move through the level diagonally while keeping the colors the same the whole time. I was able to use this to skip a lot of elements that would've required me to route through the course differently.

*Would've loved if there was some sort of par score system, like getting medals for making it through a level with minimal color swapping: would've been fun to find the ultimate optimal route. Also, while the game is short, I would've liked a continue or level select option if you need to take a break.

*Ending was a bit of a bummer, though I'm not even sure what the story was in the first place, if there even was a story? It feels like there is, but it's very vague.

Okay, this was a marvelous game! I would not say that "thinking outside the box" or "in an abstract way" is part of it, as the rules are clearly established and the game never strays from them. In terms of level design, the progression is just perfect. The music is nice and the effects in level transitions are great. So... Yeah, it is now time to get these achievements! (I may have gotten the bad ending?)

Nice game! Good game design and I really like the psychedelic feeling (the checkerboard background, warping music, and the fish-eye effect at the end of each level). 2 main things I noticed:

1) Sometimes, when I would press 2 buttons right after each other, the level would visibly turn black but I would still be able to move through it. However, this fixes itself if I exit the black and hit a key 2 more times. I think it's just an issue with the sync between the collision code and the visuals.

2) If you go out into the middle of a field of white and start holding down 2 diagonal keys starting on the same frame, it counts as 2 inputs and immediately switches back to white and doesn't kill you, letting you change direction in the middle of a white object if you're skilled enough (speedrun strat? lol)