Even though it had a short runtime, I liked the story and gameplay. Good work to everyone who was involved!
Even though it had a short runtime, I liked the story and gameplay. Good work to everyone who was involved!
Glad you enjoyed, thanks for playing!
This game is short and sweet, but what breaks the game is that as soon as the dog is able to meet with the roomba, you can just use the dog to block the roomba's path so it can slide anywhere it wants, thus breaking the difficulty of anything. If in favor of difficulty, maybe make the roomba phase through the dog, so that the puzzle elements in both characters stay separate?
Totally fair. Funny enough, the Roomba did phase through the capybara early in development, but we turned on collision for them with each other to make it so they had to work together. In hindsight though, I wish I'd found a more elegant solution to that. Still, thanks for playing!
That seems like a fair complaint. I know Scarfy tried to make a good number of the later levels based around “breaking Capy out of jail” but we also wanted it to feel like they were working together too.
A really nice game. Love the conversation between Copy and Roombella and the puzzles were fun as well.
Thanks for playing, glad you had a good time!
Good game.
Glad you enjoyed it, thanks for playing!
Seemed pretty good and the levels were fun but not overly hard and it had a nice story as well between each level.
Happy to hear you really enjoyed it, thanks for playing!
Thanks! I didn’t really have anything to do with the level design, but I think Scarfy did a nice job at keeping the difficulty from ever getting frustrating