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Reviews for "Pizza Tower Defense"

It was ok.
It's a decent game for around the first 5 waves, until you are met with disappointment that there is nothing new that really comes to the game. I closed the game at wave 11.

It's very basic, no unique gameplay elements, just a simple tower defense. There isn't even a map structure that you have to adapt your path out of, just a simple grid which you can place pizza.

clarkiagames responds:

Didn’t thought about adding elements to the map. The goal was really to let the player create his own path like the classic zigzag or double spirale you used to do in war3 td.

pizza time il be fine when the finle toppin isa mine

medals don't work, and i couldn't place towers on the bottom 2 rows, but aside from that this was a fun game!

clarkiagames responds:

Thank you so much for your feedback! I fixed medals and last 2 rows placements should work now. Really glad you enjoyed it!

Tower defenses are a pretty basic formula, and while this doesn't add much to the formula, there are plenty of shortcomings with the basic implementation.

The biggest issue here is that there's no way to see the actual speed and damage of a tower, or how those stats change as upgrades are applied. My first time trying the game I didn't upgrade the towers and was frustrated by not being able to kill anything. Then, after buying one tower and dumping 2-3 upgrades in it, I saw that I started killing enemies in one hit. I still don't really understand the functional difference between the three tower types, as pepperoni is strong enough to kill enemies on its own, negating the need to buy other towers except for getting the relevant medals (which are currently broken.)

Aside from essential information not being available to the player, my next biggest complaint is that the game freezes a little bit when an enemy spawns in, probably because it's running a pathfinding algorithm. There's no reason to do this for every enemy; run the algorithm once at the start of the wave and reuse it for all of the enemies that spawn in. Alternatively, bake the paths into the game instead of making the towers and enemies occupy the same game space. The way it's done now is really boring because you can just use the towers to create a winding path - and if you don't, enemies just go straight to the right and then down.

Graphics and music are unremarkable.

clarkiagames responds:

I understand it's hard to balance the game on my own taking account of all the possibilities, for now i just tested it a couple of times, I will make some adjustments. You got a point for the lagguish part I basically wanted to have the ability to add tower mid game but found out it would be too difficult and removed that. I might actually calculate the path once as you suggest. Basically the slow tower is useful for speed wave and splash tower for tanking waves. But the upgrade are too powerful for now i'll also adjust that. I don't know if you know the basic War3 TD in which you basically have to create a winding path. I find this kind of fun knowing there are multiple path you can use to optimize tower usefulness so i implemented it like that. I obviously said I done it in less than a week so yeah this is not some ultimate art. I appreciate the feedback though.

An ok start, basic fun graphics. However, I found it impossible to progress. The difficulty outweighs the $$$ reward. Functionality is shaky sometimes. Keep it up though!

--Well I upped my rating. Now that I was able to progress, it was quite fun. Looking forward to different guns, with different toppings! ha ha Well done

clarkiagames responds:

You can upgrade towers.The goal is to find optimal path. Thanks for feedback i doubled the gold earned.