Game does kind of have a clunky look and feel to it with the simplistic visuals which aren't professionally tiled/spaced in any manner along with a general lack of juice, but it is still somewhat impressive how intuitive and neat the level editor is, along with the decent variety of levels and mechanics shown in the adventure mode. Game could be helped a lot with some better visuals and FX, just some minor things like glass shard particles when you shatter a glass block, for example, and maybe giving the finish block a classic checkboard finish-flag pattern on it. I also think that having the game elements be tiled/on a grid would help with designing the levels as it would make placement of elements more uniform, leading to more consistent physics simulations. Adventure mode was a bit lacking in that, while it had coins and such, it didn't seem to track them in anyway to have you try for a par/perfect score or anything like that, especially since if you don't get them all at the end it just shuffles you to the next level anyway instead of letting you retry for a better score. Also the boosters need some help as they blew out my eardrums when you had that level where a box was constantly triggering their sound, haha! Basically, its a bit rough at the moment, but I think it has some decent potential!