This reminds me of "Graveyard Dates". The issue is that the gameplay doesn't "communicate" well what I am supposed to do and how to do it. Considering the size of the screen, the jumping and platforms could be smaller vertically and slower. The controls were weird at first cause I think we are all used to WASD by now, so maybe WASD would be better. I didn't understand when sliding is relevant. The questions were cute but the answers did not make much sense to the question?
Overall I really liked the vibe and not gameplay design.
The whole thing looks beautiful but is hard to understand.