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Reviews for "Wondrous Lands"

This was a good game, but it could have been better. One time I got stuck so I clicked the blue arrow at the top. It put me right back to the very beginning of the game! That was really annoying. I still liked the graphics. Boy, was this game complicated.

I was still able to get through some of it. I like the triumphant music. It's fun how the game plays itself. Granted, it isn't fun when you lose. It's still decent.

DLord2 responds:

I will investigate this issue. Thank you very much!
Update: we discussed the issue and looks like you mentioned spell book arrow. We fixed issue by adding confirmation popup on "save game and exit".

i like it very much because every time you try again the word is a bit diferent and the heroes too.
But I have to say the grafics make the atmosphere childlike and "unfinishedlike" so it could be better, but i also like the simplicity....

great game

DLord2 responds:

Thank you for your feedback!

This is a good game, but it's a little over-complicated in terms of its mechanics. In particular, there are too many different kinds of damage. This means you have to hold on to (and micromanage the use of) an insane variety of armour and weapons in order to be effective in battle. As a corollary, it means the only sane defence investment is "dodge", since it's the thing which is effective against the broadest form of attack. Even then, there are a few effects, like "paralysis", which severely unbalance the mechanics.

DLord2 responds:

Thank you! Yes, agree that it is specific game. By the way there is an enchant for equip versus effects like paralyzed.I

Hello!

Truly a nice game! It is full of nice features: it is pretty, colourful, interesting gameplay, lots of enemies.

I do have some issues with the character creation. It is way too random, sometimes you get a skill points attribution that makes no sense. For instance, you have shield warriors with high Energy, which is only used in casting spells.

It would be truly awesome to be able to choose race and distribute skill points. If you want to keep it random, why not give the ability to lock 1 or 2 characters when rerollling? Or even lock a certain number of skills?

Once again, you did an awesome job!

Have a great day.

DLord2 responds:

Thank you for your fedback! Hmm we changed stat generation and it shouldn't provide high strength and energy for the same hero. I will checked. Initially we designed that player should use random heroes, but then we added return to the menu and then rerolling.

This is a very addicting game, and the randomness definitely adds to the replayability (if that's even a word). I also like the idea of following different gods and making different decisions based on whichever one you chose. However, I do have a few complaints. First of all, the undead god not letting you use holy magic makes healing near impossible, forcing you to solely rely on vampirism which is very difficult to get. Also, the lives system makes the game rather stressful, especially when you've fought all the easy enemies and keep dying to the more difficult ones, causing you to waste lives, and ultimately, your entire save file becomes useless. Personally, I think the game could be a lot better without the lives system (or at least have a better way to replenish lives rather than just a random chance), because losing against enemies gives you a chance to see what you're doing wrong and how you can potentially improve. Running out of lives makes the game tense and every death feels like a heavy toll on your entire save file. This is why I've never beaten the game on anything higher than Easy mode, which sucks because Vorag is a complete pushover in that mode. It could be that I'm doing something else wrong, but I can never find out what it is because I keep dying before I even get to level 8.

DLord2 responds:

Thank you for your feedback!