5 for idea and realization. A couple of things: tooooo short and probably difficult to see the char weak spot. great work, hopr for more ;)
5 for idea and realization. A couple of things: tooooo short and probably difficult to see the char weak spot. great work, hopr for more ;)
Pretty neat little game. Only wish it was longer.
Good work!, I find the flying shooter to be a bit of an 'exhausted' genre, so it's nice to see new mechanics applied to it!
Now I'll just focus on things that probably weren't of much priority on the jam; for a while I was a bit confused since whenever I absorbed an enemy I would always get 'overloaded', at least I figured it out on the 2nd attempt, but a brief intro would help...
I guess it's a convention on bullet hell games is to focus on the main 'dot' of the ship as a hitbox, although it was a bit confusing since the ship is so big, maybe there could be a bit more clarity on what's the player's hitbox.
Maybe you already have those in mind, that said, the energy mechanic (and maybe variable bullets/skills that make use of it) can make for a cool twist on the genre.
Gameplay ------> https://www.youtube.com/watch?v=m36jeL6Am-4&feature=youtu.be I wanted more levels! please make more! So addicting lol
I really like the concept. My only complaint is that it's hard to tell where the area of the ship is actually vulnerable to bullets. I hope you develop this further, maybe allowing for the transformation of the ship's weapons based on what enemies you absorb.