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Reviews for "Super Bros"

Interesting ideas for an endless runner.
It's really hard though. I only noticed that you move further and further off screen over time, while digging, I just thought the game was bugging out.
Also the game feels too unforgiving, with the transition between digging and jumping I've no idea how to time some of the jumps. Some of the obstacles are plain mean and are just random guessing "will this hurt me underground/jumping" and the way you can't run while digging is plain annoying. Sometimes you're set up for certain death, where you have to dig under something and you're already at the edge of the screen.

harsamcreative responds:

the player increase speed, if you dont use the control, digging decreases speed. thanks for the review

In a game there are a few very simple rules to guarantee a decent game, and punishment's one of them. Some traps are impossible to surpass on the first play, and relentlessly difficult in other runs, and at times they are spaced so thinly that the player will have to execute a move combo perfectly with no margin for error, these things are frustrating and require more luck then skill to surpass which is punishing for players, and games should never feel punishing especially when your game only has its gameplay to offer to players.

Another major issue is motivation, there is no final boss or compelling narrative, not even a leaderboard, why should i be playing this relentless game when i could be playing something else?

Another issue is variety in enemies, all the player avoids are inanimate grey objects that are visually boring, even the protagonist is boring, and hes the center of the whole game. The only thing that does change each run is the time of day which offers nothing to the gameplay and therefore offers nothing to the experience.

This game is boring and lacks any significance as a title when compared to others in its genre, but it is playable, and another finished project is good for your portfolio, small games like this should be used as ways to improve your skills as a developer and milestones along your way, keep up the great work and keep creating!
-Doctnik

No music, unpredictable hitboxes, no tutorial or even a practice level, the randomizer more often than not creates scenarios where it is impossible to pass. Worst of all is when there are 3 of these "machines" next to each other and sometimes you can duck and pass under them...sometimes not.

The most basic problem of the game is the small screen (you cannot even prepare for what's coming) alongside with the speed at which you go.

Putting the duck / jump / double jump on one single mouse click feels awkward.

Unplayable at the moment but you could make it work with some changes.