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Reviews for "Ouroboros"

Simply wonderful!

I'd expound on the perfection of the story-telling and atmosphere, for it's genre, or the fact that it's of an enjoyable complexity while not quite violating the time-frame or difficulty of a "casual" game; but others have done that.

The execution and mouse-friendly refinements of the interface are proof that you can make a fine story-drive RPG with RPGmaker, use standard assets and all, yet provide a damn fine playing experience! It's the difference between diddling on a keyboard and listening to a concert pianist, and you certainly set the high bar for RPGmaker craftsmanship.

The glitches remaining are minor, and I wouldn't complain about them except that it might actually help you, so here goes:
- The worst glitch is that the game progressively gets slower over hours of play, and eventually crashes on an out-of-memory error or some sort of missing pointer reference (probably to an asset that failed to load, due to memory exceptions, as it _always crashes while loading a battle, a scene transition, or a "top-level" map.)
I suspect you have a memory leak in the combat screens, assets you don't dispose of properly after the battle or some such thing. It's a fairly common error. The leak might also be in the round-robin menu and it's sub-menu screens, but my sense of the noticeable slow-downs would send me to the battle code, first.
- You disable the relationship score menu, to hide the X-rated aspect of the game, except that it appears once in the tutorial texts, and all the relationship changes are announced, and gifting is still enabled. I'd leave the relationship menu and dialogs in there, and just have a "curtain" graphic where the sexy cut-scenes should be, that way you don't have to seek out and pull the dating sim mechanics out of the game.
- The "shift" key battle speed-up is interesting, but I'd appreciate it be homologued to the centre-mouse-button for mouse-only play. Same for the jump button. Same for the only scroll-down menu, the fight options in the battle routine.

Yours is quality work, and I salute you!

SierraLee responds:

Glad you liked it! I appreciate all feedback, but wanted to respond mainly to clarify regarding the relationship system. No adult content was removed, and the relationship system is operating as intended without modification - there are no dating sim mechanics in this game. Once you have all characters awakened, take them to the gift selling clown to get their feelings on the subject.

I keep reading about the fairy market and how we are supposed to head east after we use the enhanced lantern for the spinning white balls to get that chest in the northeastern part of where the oasis is blocked off by the big rock but can someone please tell me how to find it? Its nowhere in the oasis from what i can tell. Any help is appreciated!

SierraLee responds:

Sorry, but it sounds like you're reading a walkthrough for version 2.0. I hadn't created any of that content as of this version.

Amazing game. The sudden shift in the characters personalities between cycles is the best deconstruction of formulaic character designs I've ever seen in a medium such as this. This was an honestly refreshing surprise to find something as simple as a flash game.

Chrome users. Do yourselves a favor and download firefox and play this game. You'll only be denying yourself a great experience otherwise.

This was fantastic. I think my only complaint is that the end doesn't really feel like the end. I honestly wanted to see the next step of what happens after he breaks free. Other than that, I love the story and the mechanics of this. Great job!

very intresting concept for an rpg maker game don't let the default rpg assets fool ya it's very cool
would be nice to see more type of games like this or perhaps a sequal
nonetheless it's cool