This game is addictive as heck. I will say that the difficulty is a bit hard; I saw elsewhere that you said you feel it is correct, but I think that in the early dungeons it can be a bit too tough sometimes. If my goal was simply get to the stairs, I could do that, but I like to clear the entire level, which may be something I need to consider not doing I guess? I mean, I get that rouge-likes are meant to be replayed, but I also enjoy beating the game, or at least progressing quite a bit before having to restart. As an example, if I stumble onto a patch of water on Floor 1 and meet a Storm Enemy, I'm essentially effed, regardless of how much HP I have, it just kills you so quickly. Since no buffs are saved after dying, I don't feel like I progress much. Having some sort of persistent upgrades would be nice. (hell, even having a persistent mute option would be nice :P )
I don't quite understand the Food mechanic; It also seems that Killing enemies doesn't give XP, but picking up Gold does. I feel like killing enemies should definitely be giving XP.
Overall I really do enjoy this game and think with a couple minor tweaks it could be awesome. I'll keep playing, but hope to see updates coming down the line!