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Reviews for "Idle Dungeon Master"

It's slighly above average for an idle game,since it gives you an objective(conquer the overworld) and the flavo text is rewarding since it's simple and fun.
However,the game is lacking in certain fields,namely the selection screen before attacking the overworld.there should be a max option so you don't have to manually add them one by one(the 10,25 and 100 are seldom used since you need to have at least this value to use once)

Nice Dungeonk ... eeer, Dungeon Master game 8)(

- I dont think it is necessary to write out the gold amount in words once you reach a million.
- I got all rooms by clicking within 1/2 hour, only buying one room and already researching the next one. I think getting new rooms should be more difficult, when about 50 to 1000 monsters of the previous room are reached. Mages at this moment are not necessary at all.
- upgrade: In order to not make the "wizzards for research" idea useless after the last room is researched, I would let them research spells after. Before a battle, these spells could be applied to certain monster groups, for example "double damage" on dragons or something. The wizards could also start researching passive perks for monster groups.
- actually, I never was defeated when attacking, for I was playing careful. The reason for this was that I lost almost the entire army in one of the first battles and then decided to play it safe - but ALSO because there was no indicator as when I would reach a certain maximum number of creatures. When hovering mouseover over the buildings, you should be able to see: "Skeletons: 3/10". I figured out that I could see the maximum amount of monsters only after I had every room, by hovering over the sleeping chambers.
- every room should have a benefit when repeatedly clicking it. The sleeping room could become dirty over time so you would have to clean it otherwise the maximum monsters would decrease until you clean it. similar features for the other rooms - give us more to do for the other rooms, too ;)

keep up the good work!

We need a way to control what minions we gather. I know hiring directly goes against the spirit of the game, but maybe a slider of some kind, boosted by how many cemeteries/torture chambers/etc. that we build? That way I don't have to kill off horned demons and skeletons to make room for mages and assassins and so forth.

It's an alright idle game, but it has a major problem: Stats only show up in the info box, and we have to mouse over the unit to see the necessary stats.. It would be nice and extremely helpful to see how much cash, number of units and their respective cost from the get go. Depending on the size of the font, there should be room in the boxes to display the quantity and cost (or unit availability).

Some improvements would be tightening up the interface, maybe add in a reset system of sorts, and a back button for if we decide not to invade the next location due to something like the lack of units.

Other than that, it's a decent game that just needs a lot of work done.

The final medal unlocked just before I defeated the last realm, so I'm not even going to finish it. The shadow lands take way too long to complete.