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Reviews for "Idle Dungeon Master"

Graphics are very basic. They get the job done, but more detail would add a lot of visual appeal. Similarly, the music has a nice, slightly ominous loop, but the there seems to be only one loop and it's fairly short, so the music becomes repetitive rather quickly. On the plus side, there's a nice variety of monsters and the game mechanics are easy to pick up. Overall, a pretty well done example of the type!

I liked the room types, right until we just threw our evil out the window and got casinos and temples. Are the wicked temples and ?? cheating casinos at least? lol

So i get what people are saying about needing some hard information as to what some of the troops do, say assassin - are they going after heroes and wizards only, or what? What are the benefits (if any) of bring a painlord into combat? Backing out of combat before initializing seems a good idea, but might be part of the risk you wish to implement.

I was a bit disappointed the room types quickly became 'unlock x creature', I would have wanted a little more tools, like perhaps a altar to summon a demon (with the lives of say a goblin and x amount of ogres/hornheads) that gives you a massive bonus in next combat.

Pros:
- Dungeon Keeper reference and other funny easter eggs
- addictive

Cons:
- bad interface (lacks ability to return to dungeon if you don't want to fight, lacks ability to subtract creatures)
- broken medals (I have 100 goblins and I'm finishing shadow lands, but I don't have my medals. Button in the main menu didn't help me)
- progress is a little bit slow

Conclusion: not a bad concept. Keep updating it to unleash its full potential.

Blobzone responds:

Should be fixed now, but let me know if you still have problems.

Some of the medals are broken 19-20 etc

I was glad to see another idle game from you, since you know how to make idle games interesting, haha. I enjoyed this one like I did with several other of your idle games. I enjoyed this one more than most of your other idle games, though, because I can leave this one run for hours without having anything stop the game, like applying stat points to a fighter or something like that.

Everything in this game worked fine for me and I saw no changes that should be made except one. The only thing that I can think of that would be a good change is to make it so that the player can back out of battle.

Great game, man! Keep up the good work!