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Reviews for "Idle Dungeon Master"

Good and extremely addictive, would be better if a retreat button for battles or wars would added so we can retreat when we think were losing, AND so that we wouldn't have to wait for another solid 40 minutes to attack again. Again an overall great game, just needs a little bit more improvements.

It's not a bad game at all, but it needs more balance.

So yeah I just spent like a solid eight to ten hours playing this. Spent my whole night on it. I like idling games because it's just kind of meta and fun. I wish there were a little more to unlock in the way of minions and things like that, just to keep the interest in that going a little longer. I have a lot of lands to conquer now. xD All in all this is a great time waster and a pretty classic example of the genre. I'd love to see a sequel to it with more content.

It's an alright idle game, but it has a major problem: Stats only show up in the info box, and we have to mouse over the unit to see the necessary stats.. It would be nice and extremely helpful to see how much cash, number of units and their respective cost from the get go. Depending on the size of the font, there should be room in the boxes to display the quantity and cost (or unit availability).

Some improvements would be tightening up the interface, maybe add in a reset system of sorts, and a back button for if we decide not to invade the next location due to something like the lack of units.

Other than that, it's a decent game that just needs a lot of work done.

We need a way to control what minions we gather. I know hiring directly goes against the spirit of the game, but maybe a slider of some kind, boosted by how many cemeteries/torture chambers/etc. that we build? That way I don't have to kill off horned demons and skeletons to make room for mages and assassins and so forth.