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Reviews for "Tattle & Tale"

There's untapped potential in this game; on the one hand, I can tell you put a lot of time and effort designing this game, full of details, like the main character becoming a ghost when he dies, or the character animations. I also like the variety side quests, overall character design, music and gameplay.

On the other hand, some aspects need improving. For example,whenever I run into a bottomless pit, at first glance, they look like regular "spaces", in a way, so I can't tell whether or not it's actually a bottomless pit, it'd be useful if you added, for example, a sign with a skull and crossed bones, indicating danger, or having a NPC warn you about the pits, so there's no room for error. I also think it's a little unforgiving having bottomless pits and water kill you off inmediately, it'd be more fair if they took away a heart, for example. Enemies pose no real threat.

On a technical note, the "frosty falls" world suffers from noticeable lag; the sidequest on the Canyon world that doesn't work properly, whenever I protect the crop from falling rocks, I'm told by the NPC that I failed and that I have to start over, instead of giving me a soul.

While the review might sound a little negative, I actually really enjoyed the game and it's a good concept and premise, but there's room for improvement,

SinclairStrange responds:

It was made during a month (actually a bit less than a month) for a gamejam so aye it's a little rough around the edges. There is some problems with the flash version of the game, some quests not working all the time due to lag issues, I've tried my best to fix as much of this as I can but it's a bit challenging when it wasn't never designed for flash to begin with. (So I high suggest downloading the offline standalone PC version for itch.io)

If I ever do planning on making a "spiritual sequel" I'd design more in line with what Flash can handle, this was more just an experiment. I'd prolly tweek quite of lot of things too, having such a short development can cloud some judgement and designs.

Glad you liked it overall though :)

It's mostly a good game, reminds me of spyro, the movement is fine, art music, but two of the major problems are:

-It gets laggy, at one point it gets inplayable(swamp level)
-Some minigames doesn't work like the one of destroying the rocks from the sky

One other problem for me was in the wizards level, the minigame to collect the rings, it is just too much hard.

The music and the artwork are spot on, but the walking speed is too slow to begin with, and whatever complicated things you are doing with data in the main thread are making the game unbearably laggy in Frozen Falls. You should consider a loading screen to pre-calculate at least some of the stuff, and up the walking speed by a large factor.

eh its good but cam be improved

some quests are not working either online or offline version, need to fix it
I like the game play and music a lot.