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Reviews for "Hero Agency"

Completed the game but miss may badges of newgrounds. Why?!

hero upkeep seems to heavily outscale income. Lost two of my heroes due to no gold for potions, now I have 30 gold and can't hire anyone anymore. What gives? how do you earn gold back?

It started out kind of fun, though a bit lacking in things to do. But after a certain point, you kind of just... wait. Everyone's upgraded. You've got all the achievements. Money is rolling in. One is around level 90, one around level 5. Pretty soon you have enough money to upgrade everyone to max, and then you wait. But you can't just leave it and let it play out either, because you still have to fill up on potions every now and then, so you wait by your computer. Bored out of your mind.

I let it go on untill the end, since you commented on somebody elses review that the end game is to get all of them to level 99 and I was hoping it would be worth it. But all there is is a text saying you achieved the goal (which you just haven't gotten invested in). The end.

It's kind of a pretty game, with some potential, but as it stands I wouldn't recommend anyone to play it. The rating would have been higher if you'd put in some additional story points, greater hero variation in skills and functionality, the ability to hire new heroes after putting an old one into retirement, adding some ongoing strategy (perhaps choosing quests or areas for your heroes to challenge, with various positive and negative effects, rather than them randomly adventuring).

What a one-trick pony.
The graphics, music, and the overall effort put into the game works alright, but in terms of the gameplay... its just sad.
The whole game tips on whether or not you can balance potions and gold income. On my first playthrough I was slowly starved out as I had no idea what the upgrades did, but on my second playthrough I went all out looting and got onto the fast-track of beating the game in 2 minutes, then won in about 15 minutes of staring at my screen.
The game really falls flat on this stat system, as 2 of the skills are counter-productive if taken at the wrong time.

Here's the gist of it:
A hero needs about 2 in looting to be able to supply themselves with potions.
When a hero hits 99, you lose them and their hero slot.
Now, skill increases the production speed of heroes while knowledge increases exp gain. EXP is only useful for finishing the game once you've already "beaten" it, and beating it is simply done by getting your hero to 2 looting and then up looting and health slowly while keeping potions up. In other words, your task in this game is to figure out that only 2 of the stats will help you win while the other 2 will help you win/lose faster depending on which direction you're going. Not fun; not challenging.
2 stars for effort.

Art style is great and animation in all, but i dont think im good at this game...