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Reviews for "Sanguine 2"

I'll add my two cents to the pile that says the controls are awful. Specifically:

The windup times of the chain and the attack, aside from the crouching knife, are way too long to time hits correctly.

The landing animation halts an air attack. It's frustrating when I want to land and attack something, only to realize I've jumped defenselessly into their attack instead.

The skidding effects from even the slightest motion make it difficult to go where you really want.

The wall hiking is buggy. I can't seem to consistently time it correctly.

Maybe make her stab the wall to hold your place when you press the jump key, instead of the delayed effect.

Grabbing ledges consistently is difficult. Why use the jump key for so many wall features (grab ledge, stop descent, and hike)? Maybe make ledge grabbing automatic.

It's frustrating that enemies who spot you can shoot through walls.

I know these are nitpicks, but I think this would be a great game otherwise. You've got an excellent aesthetic to work with, and I think these are problems that can not only be solved, but would vastly improve the experience.

fun game but controls are hard.

This game was more than fun, it really brought some good memories playing it.
It really felt like I was playing Blood Omen platformer.
The controls were fine, like any other good game you just need time to master them.
I found few bugs which is always fun to explore the world and test out it's limits.
Thank you for sharing this "too good for flash" game.

From what I've played, it's a solid, pretty fun game. My problem comes in mainly with the hook. It's just clunky and drops the character too fast for it to be useful, I've died countless times in the dungeon between the left and right regions. I love the death system, it's actually really interesting. I also appreciate that the death area allows for different ways to exit, instead of forcing the hook (the hook is really all I can think about right now). But I also think an in-game explanation about what's going on and why would really go a long way. Sadly for me, I probably won't play the whole game, not necessarily because it's a bad game, but I don't have a lot of time to spend on a game that isn't very accessible, and it just feels too awkward with movement, primarily the hook. Because of that I have to give a 3.5 rating. Other than that stuff, like I said, solid game. I especially enjoy the feeding mechanic, it's super satisfying to see some guy's blood spurting onto the environment around them.

I don't often make reviews without playing a game to completion, and I wish that were not the case with this game as I truly wish I could have experienced everything it had to offer, however, in this case, I feel inclined to share my opinions regardless. Frustrating is the word that I think most aptly describes this game. From the unresponsive controls to the graveyard system so many things in this game left me wondering; why? Why was this done in this manner, who thought this made for a fun experience? An attractive concept with interesting mechanics bogged down by questionable design philosophy- least by my account.

RayBeckham responds:

O___o