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Reviews for "Martin: Samantha's Blood"

Original story for a point and click, The music and images are well made eg: the boat ride! (btw, hope you had a nice ride! ;)) The ambiance and story was creepy that I kind of expected a more... gore trophy.

First time it loaded, I had some black rooms - problem got fixed reloading, but I think the arrows weren't as visible as intended.
The arrow directions, I found them to be confusing. eg: the diagonal arrow to go to the basement should point down - because it pointed up, I first tried to click 'UP' on the stairs.
In the end, I got fed up going around and around that I used the walkthrough and then noticed I had totally missed some arrows&signs. Petty, because I think without this arrow problem, I might have managed alone.

Anyway, overall GJ & Keep it up!

btw, seems medals don't work

Ganderoleg responds:

Thank you for reviewing the game and for high score.

Yes, I will have to add textual-tips when mouse is over the arrows as suggested by players. It seems I didn't get the navigation right, it is a bit confusing :(

Thanks for using the walkthrough, the pdf file I uploaded is not really in a good quality, sorry for that. I actually have a nice html file but was unable to embed it in a post because none of the hosting places were in Newgrounds whitelist.

I just checked first medal-place (Samantha is Located) and game displayed a notification in the upper-left corner :/ I did noticed that all medals were locked during my initial gameplay and then, when i played for a second time, they were all displayed as unlocked.

... I can`t get archivments

Ganderoleg responds:

Make sure you are using Chrome, Mozilla or Opera and that you have allowed pop-ups from www.newgrounds.com. When loading of the game is over and the game menu appears a pop-up window should open 'Newgounds Passport' (in a new tab). You need to click on 'Grant Permission' button.
I think that medals won't be visually unlocked in the game window (when you unlocks them) until game is re-started but they should be instantly-visible in your 'Recent Game Medals' on your profile page.

Love it. It would be cool if it was a little more interactive though. And if you could kill her a little more creatively.

Ganderoleg responds:

Thanks for great score and review.
Yeah, it seems that I did make the actual killing a bit anticlimactic :) I will try to do more in a sequel to Martin when the time comes.

It's pretty good. I enjoyed most of the game. With the exception the screen freezes sometimes or it doesn't move you to a room you clicked to go to. It just needs some minor tweaks and it'd be solid.

Ganderoleg responds:

Thank you for playing and for very high score.

Unfortunately when I started developing this game I was not so familiar with Construct 2 engine, so the game is a bit memory-heavy and has a number of small bugs.

The textual-tips when mouse is over the exit arrows was suggested by NG user Exedor, that could at least make things a bit more functional. I will try to find time to implement it in a next update.

Interesting concept. Interesting gameplay.
With that said, you're trying to create a suspenseful atmosphere and the multiple in-game ads kill that.

Ganderoleg responds:

Thank you for playing and for review.
Yes, I guess the multiple ads are a bit off in this type of game :/ I will leave the first (loading) one, one in the game and delete other two in my next update.

*UPDATE: I reduced Ads to one at the start (while game is loading) and one in-game Ad in the room of no gameplay significance (right room from the kitchen).