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Reviews for "She."

Way too short. Background.. noise or whatever was annoying.

It's spelled climactic. Not climatic.

goshki responds:

Thanks, changed to "atmospheric".

thank you.

that was cool everything about it was cool even the ending.. though it would have been nice if it had another ending but still cool game

Hey, love the way you made that big room where you have to use your falling momentum in order to get pass the upward gravity, that was genius. :)

Okay, now that was anticlimactic. "She will find you." That describes everyone from your mother up to your psychotic ex-GF. And sometimes co-workers.

Sorry - even the dialogue can't save this one. Choppy, plotless, random switches - it's the platform equivalent of an "escape the room."

That being said, for a last-minute final, it ain't half bad. but it ain't half good either. If it was me, I'd cut the "*inaudible*" out of the dialogue completely. If it's inaudible, why is it on a recording? Better words can be found.

The concept of a she/he/it/thing/nameless horror is old stuff. But it can be done well, with the proper setup. I would recommend studying Edgar Allen Poe or H. P. Lovecraft for guidance. Then drink heavily to avoid nightmares.

Long and short, 3/5. you got a good seed, but it needs longer to grow. Put this one away, then look at it again in six months. Think Metroid.

goshki responds:

Can I skip to the heavy drinking part already? ;-)

Jokes aside, I agree that the level design should be further improved and I'm totally aware of the cheap narrative. Thanks for playing and for the Metroid hint!