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Reviews for "Shadow Arts"

Magic shouldn't be autorotated in unless both 2swords and spear&shield has run out, since the magic defensive move doesn't cancel attacks.

Also, there isn't really any point in making the light attacks/heavy attacks distinction.

The controls would be simpler if you made "Z = attack" and "X = defend" "<left> = spear&shield" "<down> =magic" "<right> = 2swords"

Is the shield supposed to block both hammer strikes? You never EXPLICITLY answered.

I'm rating this 3, because while the ideas were good, the game is is only combat, and the combat mechanics aren't very polished. (sure, there is a story, but you see waaay more combat than story)

jujaswe responds:

Thanks for the feedback!

Yes, it blocks both hammer attacks, but completely drains your blocking.

Pretty cool combat system, the controls were a little odd, but not bad. An RPG with this combat would be pretty neat in my opinion.

jujaswe responds:

Thanks! I'm currently planning on making a bigger game with this type of mechanics.

artstyle reminds me of armed with wings except less atmospheric, battle system is a simple but not enjoyable could really be a better game

would be good, except for 1 thing: the ranged attacks. The green healer showing up in the autorotating attacks gets me killed every time.

Controls are horrendous, graphics, design, and story are okay though.