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Reviews for "Ikimono High: Monster girls dating sim"

I have to agree with Danpcz. The game felt too on-rails and simple. Personally, I like my dating sims to be more dynamic; The protagonist having a life outside of school and flirting with girls, such as a job to go to, family and friends to interact with who may or may or clash with the love interests as far as taking your time, more diversified ways to attracting girls (maybe building a skill, athletic activities to join, different appearances with try), etc. Having it be a simple-track "click to win" game without any challenges makes the game a bit dull. In fact, you don't even have to try balancing your school life if you spend all your funds on one girl. And as a result, there's no real sense of accomplishment. I mean, you can beat the game in 6 days.

The things I did like were the artwork, which I felt was very fitting for a harem story, and very well done. I also like the characters themselves, whom all had unique personalities and ways of interacting with others. Lastly, I enjoyed the user layout of having all the options to interact very simple and straightforward. A lot of dating sims having you toggle to the bedroom and then allow you to end the day, or toggle to a restaurant or cafeteria to eat, when it's a lot easier to just press the sleep or eat button to automatically end the day or restore health from anywhere. The player doesn't need THAT much immersion to get the point across.

If you were to go back and revise this, I would say, add more thing to do like stated above, add more girl to chat with, add more scenarios where the character can develop, and make the game harder. There needs to be more things to juggle in the life of the protagonist in order to make the goal worthwhile. Good luck on your next endeavor.

KoltonKennedy responds:

Thanks, but I like it just the way it is right now and I wouldn't change a thing (maybe a few but eh)

I've played full visual novels before and they look like illustrated books, with and interesting, flowing narrative.
I've played more interactive, social games and they're way more dynamic and feel more genuine.

In this game, all I did was study (study what? What for? Did I learn anything?), eat, give gifts (what? Is it normal to just go to someone you don't know and say "take this. And this, and this, and this..."? And it's also kinda superficial that they like me more because I bought them "something"), sleeping (has a day has passed? The scenario didn't even change!) and talking (over the same dialogues until I gift them).
Update: Replaying, found out if you don't study enough, you get expelled. And after you don't, you just don't need to study anymore, which is also unnatural and kinda boring. Especially with no clear indication of your progress for the test. Even studying in real life you get more of a sense of accomplishment after studying! This game in no way felt like a high school

Story-wise, I can't complain about the characters, apart from the obvious harem-protagonist-syndrome, where everyone likes the main character. I would expect at least half of them to have an adverse reaction. And would like to see rejection. It hurts, but it's part of life.
And the main character is neither blank (or customizable) enough for the player to insert his own personality, nor he is detailed enough to feel like an interesting, genuine character.

So, to me, this just seems like a way to appease the player's needs for easy romance with whoever they choose. Again, this seems superficial and not at all realistic.
It may have cute romance and maybe have an interesting story later on, but, as a game, it is boring.

The background music also has a terrible loop :\
It started to fade out when the satyr girl started talking, made me think "Hey, something is going to happen!". But no, the music just restarted.

This would do much better as a light novel or graphic novel than as a game. Again, sorry if it was too biased

KoltonKennedy responds:

Don't be so serious.

I'm a fan of your games but I was wondering something. Why did you take out the elf girl?

KoltonKennedy responds:

In my previous Ikimono High game, Yatoko was my favorite girl. Megami was my least favorite. I think that's why I didn't add her here.

2 hours to get all endings is that a record?. stray yotta zombie girl and nomi chain

I thought this game was so cute! The only thing I would change is having the harpy, and especially the werewolf (!!!!!!) as love interests. Thanks for an amazing game!

KoltonKennedy responds:

Thanks!!!
I'm already working on the sequel. There will be an ending with Hapi-chan.
As for Okami, just wait and see ;)