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Reviews for "Treasure Trouble"

My one and ONLY critique would maybe some voice acting. Other than that, 10/10! (not even very much voice acting, like maybe even only one line.)

The animation with this cartoon is a big improvement from your older stuff, you captured the weight of the fight scene very nicely and the shots you chose were nice and expressive and action packed. Although I can't help but feel if you put in sound effects for this, that would help give impact to to the hits and swings and movements and make the fight scene a real thriller. Also the character design and the cel shading was nice on the robot and on the Rejinald character.

XOXOXOxoxoxo <3
~ The man with the "Big Bean Burrito"

The animation was very good but I really hoped something was going to happen. I mean something more surprising than this.

Music is great, animation is pretty much flawless, but the complete lack of sound effects and the disappointing ending drags it down a bit.

I know you think I'm subhuman or whatever but that aside I think that you're a talented dude, and I'd love to see you do more original stuff like this in the future (and less gamegrumpspokemonsonicdeadbeatenhorses). The animation's really smooth and fluid, and the shading added a lot of depth-- it's really apparent that you put a lot of work into the visuals and I can appreciate that. However my issue with the content itself is that it felt kind of...empty? It was really nice visually, but it lacked any real substance to make it memorable beyond just a smooth fight scene. Like, it was nice to observe but I felt no investment in anything that was going on, and the endjoke itself didn't really feel like a good enough payoff to justify all the buildup. Unless this was strictly an animation showcase, in which case ya nailed it. This might be nitpicky as well but from a film perspective the shot of his eyes widening should've had him positioned on the left rather than the right-- the audience typically associates something moving left to right with progression/moving towards something, whereas when the character is framed on the right side moving towards the left we get the impression he's returning back to where he began. Again, maybe that's a bit nitpicky, but personally I found that shot kind of jarring because of the choice in screen direction. But yeah It's good to see you doing some original stuff and I look forward to seeing some more developed work from you in the future!

TopSpinThefuzzy responds:

I wouldn't say it was strictly an animation showcase but it was definitely experimental, to see how much I could do and convey with minimal sound and zero dialogue.

As for the change in perspective when he first spots the chest, you're absolutely right. I'm not sure what made me do that shot in that way but it definitely threw stuff off.

Thanks for the critique, though!