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Reviews for "Submachine 10: the Exit"

Wow.

My mind is officially blown.

I admit I had to use a walkthrough to figure out certain areas, but it was worth it. All of it. This chapter is just HUGE and it makes sense being the grand finale of a series spanning 10 years. The circle closes, ready to resume anew in perhaps another cycle.

Submachine has been an incredible influence on my own work-in-progress concepts. Fantastic mind-bending series that has rewritten how a point and click game should play or rather, experienced in all its facets, down to the enigmatic lore, the exploration, the puzzles, and the desolate void within the infinite network.

Thank you for this adventure, it's been a blast ever since the Lighthouse.
So long, Explorer.

The artwork is definitely good, but I don't think I could call it outstanding. The music is background ambiance, again good but hard to call exceptional. The puzzles don't rely too much on pixel hunting which is a plus, but they mostly are the usual sort of point-and-click find objects and figure out where they go, with some parts requiring more in the way of puzzle solving to get through. The storyline is a mish-mash of stuff having to do with dimension jumping in a universe whose mechanics are only semi-explained, with the explanations coming mostly from notes of text. Considering each of those things individually, I'd give the game a rating of "reasonably good".

And yet I just played through all 10 episodes including this one, and all I can say is holy shit this series in general and this finale in particular is simply amazing.

You've somehow managed to create something that's far greater than the sum of its parts, and I'm just as baffled at how you did it as I am about the workings of the submachine in the story.

A great ending to a complex story. While I might not have understood the whole journey, it's great the way you tied up the most important parts together.

The puzzles were solid and some of the best in the Submachine series, the only one i was frustrated with and hated was the loop puzzle because you had no control of where you were going, so it was basically constantly going through each room only to groan that it wasn't the room you wanted.

The artwork and sounds were awesome as usual. The soundtrack lends itself to recreating that feeling of being observed yet also the wonder of the Submachine.

Overall I loved the game, and a part of me is sad that the main series is probably over, but I have feeling we haven't made a full departure from Submachine quite yet. If you're planning on making more games like this, or making more games involving Submachine, I wish you the best of luck

This was pure art. By far the best point and click game on Newgrounds and definatelly one of the best of all kinds and time.

Thank you very much for the effort to bring this to us.

A huge piece of life, thanks [sir] Mateusz